![]() And it’s there in the silent friendship that in time binds boy and animal, a bond that also stretches, mystically and joyously, through the controller, and into the player’s heart. It’s there, of course, in that clever face, always so eager to please. It’s there in that never-sated interest in treats, those glowing barrels of some presumably delicious syrup used to lure and coax the creature into position, or revive him when he’s famished and lethargic. It’s there in the way Trico flings his prey from side to side with deadly vigour. It’s there in the way the creature questioningly cocks his head, or fires off a volley of sniffs. But his temperament, as anyone who has ever owned and loved a dog will immediately recognise, is pure canine. Trico is a composite animal: he has the claws and feathers of a bird, the ears of a cat and the tail of a rodent. ![]() Within moments familiarity is challenged via Trico, a bruised and chained alien creature with whom you share a forgotten, tumbledown cell. Like its predecessors, this is the story of young boy – this time, one whose actions are narrated by an elderly man looking back on his former journey. ![]()
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